Alien Shooter 2: Reloaded Game
the game is easy to learn but hard to master. even though the game is easy to learn, there are more than 200 attacks that have to be learned by trial and error. the good thing is that you can see what works and what doesn't, so you can make better decisions on what to learn next.
Alien Shooter 2: Reloaded Game
the game has a physics engine that make your ship do wonderful things. your ship can jump, fly, rock, roll, spin and fly again. your ship can also move forwards and backwards, which is a pretty common feature of shooter games! you have to move forward before your ship can fire. you have to move backward before your ship can fire backwards!
the movement is smooth and convincing, without using obtrusive low detail textures. when the camera is in the horizon, the world is hidden, which makes the camera look down on the ground. you can only see the ground from the top and the sky from your ship.
the world feels alive, it has thousands of different objects and endless areas to explore! players can choose to explore the map as is, where you can go forward or backwards, or zoom in and explore all the details. some might say this is a dull feature but i actually love it.
the abilities are not just random, they are based on how you play the game. for example: if you shoot enemies, then you get shoot ammo as an ability; if you avoid enemies, you get avoid enemy as an ability.
the game was written by jakob kuhlberg and published by tc game design, a small company located in germany. tc gamedesign is also the developer of revenge of daedalum (an excellent space-shooter that is currently available as free software), and, as you may guess, there is plenty of retro tradition in the works here.